Generating the Web Sites Using Templates and Text-patterns
Seid Maglajlic
Institute for Information Processing and Computer Supported New Media (IICM),
Graz University of Technology
Schießstattgasse 4a, A-8010 Graz, Austria
Email: smagla@iicm.tu-graz.ac.at
Denis Helic
Institute for Information Processing and Computer Supported New Media (IICM),
Graz University of Technology
Schießstattgasse 4a, A-8010 Graz, Austria
Email: dhelic@iicm.tu-graz.ac.at
Nick Scherbackov
Institute for Information Processing and Computer Supported New Media (IICM),
Graz University of Technology
Schießstattgasse 4a, A-8010 Graz, Austria
Email: nsherbak@iicm.tu-graz.ac.at
This is an extended abstract of a full paper:
1. Introduction
Multimedia presentations are now commonplace. Special effects, animation, and many sophisticated audio and video techniques mean that one is constantly offered presentations where the virtual borders the real; and this is not only in the world of entertainment. Multimedia is also making its mark in education.
Today, many (higher) education publishers confidently expect that multimedia products will replace, or at least supplement, textbooks. Authors are using multimedia materials (MMMs) in the same way as they previously used illustrations - to add value to the text - and to do things that are impossible in print like showing dynamic temporal multidimensional phenomena. The success or failure of a text might well soon depend upon the quality of the MMMs used; in the same way as the quality of the illustrations was previously a major factor in the success or failure of a textbook.
Until recently, the production of multimedia products was expensive, demanding professional and highly skilled persons; and it still is as far as many sophisticated programs are concerned. However the spread of relatively cheap high-powered computer platforms and the associated "production software" is allowing more and more educators to construct their own multi-media materials and projects. Even so, an opportunity to re-use materials developed by others would be welcome. This would not only keep the costs in this expensive sector to a minimum, but would also help optimize the use of teachers time.
While re-using images is relatively trivial for anyone with basic Web authoring skills, the re-use of some really multimedia formats, requires an extensive know-how.
This paper investigates a particular scenario of re-using multimedia components in web based courseware, and provides a description of a particular re-use engine which was developed especially for reuse of multi-media materials in different formats.
From the users side, an ideal world would allow authors to seek out what Multi- Media materials are available and suitable for their use, and then use them easily.
We have already lot of different applications used for construction of web pages and presentations allowing the author to "compose" different kinds of media into a single presentation such as multi-media objects in movie-format, some image-format, sound-format etc. Some of them are well designed and easy to use. But, the main disadvantage of such applications is the lack of the parameterization possibility while authoring and remaining of one and the same complexity in authoring of a large number of sites per session. In other words, author has to go through one and the same procedure no matter does he/she make a first or a hundredth page. That was the main idea which lead us to the development of a special tool which combines "composing" philosophy and template-based approach in order to break down the complexity in authoring of courswares.
2. The Reuse-Engine: A Rough Description
The reuse engine integrates multi-media material from different sources into a single coherent work. The tool works with so-called catalogue of MM materials and a number of page templates. Actual authoring is carried out in accordance with the following scenario:
